botw/src/Game/AI/Action/actionCurseRRematchCount.h

28 lines
680 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CurseRRematchCount : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CurseRRematchCount, ksys::act::ai::Action)
public:
explicit CurseRRematchCount(const InitArg& arg);
~CurseRRematchCount() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
bool oneShot_() override;
// dynamic_param at offset 0x20
int* mRematchCount_d{};
// dynamic_param at offset 0x28
int* mCurseRType_d{};
// dynamic_param at offset 0x30
sead::SafeString mGameDataStringCounterName_d{};
};
} // namespace uking::action