botw/src/Game/AI/Action/actionDemoMotorcyclePutMate...

34 lines
1.1 KiB
C++

#include "Game/AI/Action/actionDemoMotorcyclePutMaterials.h"
namespace uking::action {
DemoMotorcyclePutMaterials::DemoMotorcyclePutMaterials(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
DemoMotorcyclePutMaterials::~DemoMotorcyclePutMaterials() = default;
bool DemoMotorcyclePutMaterials::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DemoMotorcyclePutMaterials::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DemoMotorcyclePutMaterials::leave_() {
ksys::act::ai::Action::leave_();
}
void DemoMotorcyclePutMaterials::loadParams_() {
getStaticParam(&mCloseSaddleFramesSincePut_s, "CloseSaddleFramesSincePut");
getStaticParam(&mFinishCookFramesSincePut_s, "FinishCookFramesSincePut");
getStaticParam(&mCloseSaddleFramesSincePutFairy_s, "CloseSaddleFramesSincePutFairy");
getStaticParam(&mFinishCookFramesSincePutFairy_s, "FinishCookFramesSincePutFairy");
}
void DemoMotorcyclePutMaterials::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action