botw/src/Game/AI/Action/actionDieAnmKnockBack.cpp

29 lines
717 B
C++

#include "Game/AI/Action/actionDieAnmKnockBack.h"
namespace uking::action {
DieAnmKnockBack::DieAnmKnockBack(const InitArg& arg) : SmallDamageBase(arg) {}
DieAnmKnockBack::~DieAnmKnockBack() = default;
void DieAnmKnockBack::enter_(ksys::act::ai::InlineParamPack* params) {
SmallDamageBase::enter_(params);
}
void DieAnmKnockBack::leave_() {
SmallDamageBase::leave_();
}
void DieAnmKnockBack::loadParams_() {
TakeHitImpactForce::loadParams_();
getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY");
getStaticParam(&mIsDropWeapon_s, "IsDropWeapon");
getStaticParam(&mASName_s, "ASName");
}
void DieAnmKnockBack::calc_() {
SmallDamageBase::calc_();
}
} // namespace uking::action