mirror of https://github.com/zeldaret/botw.git
29 lines
717 B
C++
29 lines
717 B
C++
#include "Game/AI/Action/actionDieAnmKnockBack.h"
|
|
|
|
namespace uking::action {
|
|
|
|
DieAnmKnockBack::DieAnmKnockBack(const InitArg& arg) : SmallDamageBase(arg) {}
|
|
|
|
DieAnmKnockBack::~DieAnmKnockBack() = default;
|
|
|
|
void DieAnmKnockBack::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
SmallDamageBase::enter_(params);
|
|
}
|
|
|
|
void DieAnmKnockBack::leave_() {
|
|
SmallDamageBase::leave_();
|
|
}
|
|
|
|
void DieAnmKnockBack::loadParams_() {
|
|
TakeHitImpactForce::loadParams_();
|
|
getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY");
|
|
getStaticParam(&mIsDropWeapon_s, "IsDropWeapon");
|
|
getStaticParam(&mASName_s, "ASName");
|
|
}
|
|
|
|
void DieAnmKnockBack::calc_() {
|
|
SmallDamageBase::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|