botw/src/Game/AI/Action/actionDragonPlayASForDemo.h

29 lines
742 B
C++

#pragma once
#include "Game/AI/Action/actionPlayASForDemo.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class DragonPlayASForDemo : public PlayASForDemo {
SEAD_RTTI_OVERRIDE(DragonPlayASForDemo, PlayASForDemo)
public:
explicit DragonPlayASForDemo(const InitArg& arg);
~DragonPlayASForDemo() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xb0
const sead::Vector3f* mPosition_s{};
// static_param at offset 0xb8
const sead::Vector3f* mRotate_s{};
};
} // namespace uking::action