mirror of https://github.com/zeldaret/botw.git
31 lines
650 B
C++
31 lines
650 B
C++
#include "Game/AI/Action/actionEquipedASPlay.h"
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namespace uking::action {
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EquipedASPlay::EquipedASPlay(const InitArg& arg) : EquipedAction(arg) {}
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EquipedASPlay::~EquipedASPlay() = default;
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bool EquipedASPlay::init_(sead::Heap* heap) {
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return EquipedAction::init_(heap);
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}
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void EquipedASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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EquipedAction::enter_(params);
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}
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void EquipedASPlay::leave_() {
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EquipedAction::leave_();
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}
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void EquipedASPlay::loadParams_() {
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EquipedAction::loadParams_();
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getStaticParam(&mAS_s, "AS");
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}
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void EquipedASPlay::calc_() {
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EquipedAction::calc_();
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}
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} // namespace uking::action
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