botw/src/Game/AI/Action/actionEquipedASPlay.cpp

31 lines
650 B
C++

#include "Game/AI/Action/actionEquipedASPlay.h"
namespace uking::action {
EquipedASPlay::EquipedASPlay(const InitArg& arg) : EquipedAction(arg) {}
EquipedASPlay::~EquipedASPlay() = default;
bool EquipedASPlay::init_(sead::Heap* heap) {
return EquipedAction::init_(heap);
}
void EquipedASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
EquipedAction::enter_(params);
}
void EquipedASPlay::leave_() {
EquipedAction::leave_();
}
void EquipedASPlay::loadParams_() {
EquipedAction::loadParams_();
getStaticParam(&mAS_s, "AS");
}
void EquipedASPlay::calc_() {
EquipedAction::calc_();
}
} // namespace uking::action