botw/src/Game/AI/Action/actionEquipedChemicalWeapon.h

21 lines
495 B
C++

#pragma once
#include "Game/AI/Action/actionEquipedAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EquipedChemicalWeapon : public EquipedAction {
SEAD_RTTI_OVERRIDE(EquipedChemicalWeapon, EquipedAction)
public:
explicit EquipedChemicalWeapon(const InitArg& arg);
~EquipedChemicalWeapon() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
protected:
void calc_() override;
};
} // namespace uking::action