botw/src/Game/AI/Action/actionEventRecoverPlayerLife.h

20 lines
450 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventRecoverPlayerLife : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventRecoverPlayerLife, ksys::act::ai::Action)
public:
explicit EventRecoverPlayerLife(const InitArg& arg);
~EventRecoverPlayerLife() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action