mirror of https://github.com/zeldaret/botw.git
33 lines
895 B
C++
33 lines
895 B
C++
#include "Game/AI/Action/actionEventSetCharaMainLightScale.h"
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namespace uking::action {
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EventSetCharaMainLightScale::EventSetCharaMainLightScale(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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EventSetCharaMainLightScale::~EventSetCharaMainLightScale() = default;
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bool EventSetCharaMainLightScale::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventSetCharaMainLightScale::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EventSetCharaMainLightScale::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EventSetCharaMainLightScale::loadParams_() {
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getDynamicParam(&mRscale_d, "Rscale");
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getDynamicParam(&mGscale_d, "Gscale");
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getDynamicParam(&mBscale_d, "Bscale");
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}
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void EventSetCharaMainLightScale::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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