mirror of https://github.com/zeldaret/botw.git
18 lines
442 B
C++
18 lines
442 B
C++
#include "Game/AI/Action/actionEventSetFixed.h"
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namespace uking::action {
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EventSetFixed::EventSetFixed(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EventSetFixed::~EventSetFixed() = default;
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bool EventSetFixed::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventSetFixed::loadParams_() {
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getAITreeVariable(&mIsChangeToFixedInDemo_a, "IsChangeToFixedInDemo");
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}
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} // namespace uking::action
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