botw/src/Game/AI/Action/actionEventSetFixed.cpp

18 lines
442 B
C++

#include "Game/AI/Action/actionEventSetFixed.h"
namespace uking::action {
EventSetFixed::EventSetFixed(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventSetFixed::~EventSetFixed() = default;
bool EventSetFixed::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventSetFixed::loadParams_() {
getAITreeVariable(&mIsChangeToFixedInDemo_a, "IsChangeToFixedInDemo");
}
} // namespace uking::action