botw/src/Game/AI/Action/actionEventSleepTargetActor...

19 lines
527 B
C++

#include "Game/AI/Action/actionEventSleepTargetActor.h"
namespace uking::action {
EventSleepTargetActor::EventSleepTargetActor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventSleepTargetActor::~EventSleepTargetActor() = default;
bool EventSleepTargetActor::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventSleepTargetActor::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mInstanceName_d, "InstanceName");
}
} // namespace uking::action