botw/src/Game/AI/Action/actionEventTrigNullASPlay.cpp

21 lines
605 B
C++

#include "Game/AI/Action/actionEventTrigNullASPlay.h"
namespace uking::action {
EventTrigNullASPlay::EventTrigNullASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventTrigNullASPlay::~EventTrigNullASPlay() = default;
bool EventTrigNullASPlay::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventTrigNullASPlay::loadParams_() {
getDynamicParam(&mASSlot_d, "ASSlot");
getDynamicParam(&mSequenceBank_d, "SequenceBank");
getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame");
getDynamicParam(&mASName_d, "ASName");
}
} // namespace uking::action