mirror of https://github.com/zeldaret/botw.git
21 lines
605 B
C++
21 lines
605 B
C++
#include "Game/AI/Action/actionEventTrigNullASPlay.h"
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namespace uking::action {
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EventTrigNullASPlay::EventTrigNullASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EventTrigNullASPlay::~EventTrigNullASPlay() = default;
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bool EventTrigNullASPlay::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventTrigNullASPlay::loadParams_() {
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getDynamicParam(&mASSlot_d, "ASSlot");
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getDynamicParam(&mSequenceBank_d, "SequenceBank");
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getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame");
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getDynamicParam(&mASName_d, "ASName");
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}
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} // namespace uking::action
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