mirror of https://github.com/zeldaret/botw.git
28 lines
684 B
C++
28 lines
684 B
C++
#include "Game/AI/Action/actionFlyingCharacterDie.h"
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namespace uking::action {
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FlyingCharacterDie::FlyingCharacterDie(const InitArg& arg) : FlyingCharacterDamageBase(arg) {}
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bool FlyingCharacterDie::init_(sead::Heap* heap) {
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return FlyingCharacterDamageBase::init_(heap);
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}
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void FlyingCharacterDie::enter_(ksys::act::ai::InlineParamPack* params) {
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FlyingCharacterDamageBase::enter_(params);
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}
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void FlyingCharacterDie::leave_() {
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FlyingCharacterDamageBase::leave_();
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}
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void FlyingCharacterDie::loadParams_() {
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FlyingCharacterDamageBase::loadParams_();
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}
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void FlyingCharacterDie::calc_() {
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FlyingCharacterDamageBase::calc_();
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}
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} // namespace uking::action
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