botw/src/Game/AI/Action/actionFlyingCharacterDie.cpp

28 lines
684 B
C++

#include "Game/AI/Action/actionFlyingCharacterDie.h"
namespace uking::action {
FlyingCharacterDie::FlyingCharacterDie(const InitArg& arg) : FlyingCharacterDamageBase(arg) {}
bool FlyingCharacterDie::init_(sead::Heap* heap) {
return FlyingCharacterDamageBase::init_(heap);
}
void FlyingCharacterDie::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingCharacterDamageBase::enter_(params);
}
void FlyingCharacterDie::leave_() {
FlyingCharacterDamageBase::leave_();
}
void FlyingCharacterDie::loadParams_() {
FlyingCharacterDamageBase::loadParams_();
}
void FlyingCharacterDie::calc_() {
FlyingCharacterDamageBase::calc_();
}
} // namespace uking::action