botw/src/Game/AI/Action/actionFlyingCharacterFreeFa...

31 lines
780 B
C++

#include "Game/AI/Action/actionFlyingCharacterFreeFall.h"
namespace uking::action {
FlyingCharacterFreeFall::FlyingCharacterFreeFall(const InitArg& arg)
: FlyingCharacterReaction(arg) {}
FlyingCharacterFreeFall::~FlyingCharacterFreeFall() = default;
bool FlyingCharacterFreeFall::init_(sead::Heap* heap) {
return FlyingCharacterReaction::init_(heap);
}
void FlyingCharacterFreeFall::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingCharacterReaction::enter_(params);
}
void FlyingCharacterFreeFall::leave_() {
FlyingCharacterReaction::leave_();
}
void FlyingCharacterFreeFall::loadParams_() {
FlyingCharacterReaction::loadParams_();
}
void FlyingCharacterFreeFall::calc_() {
FlyingCharacterReaction::calc_();
}
} // namespace uking::action