mirror of https://github.com/zeldaret/botw.git
31 lines
780 B
C++
31 lines
780 B
C++
#include "Game/AI/Action/actionFlyingCharacterFreeFall.h"
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namespace uking::action {
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FlyingCharacterFreeFall::FlyingCharacterFreeFall(const InitArg& arg)
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: FlyingCharacterReaction(arg) {}
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FlyingCharacterFreeFall::~FlyingCharacterFreeFall() = default;
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bool FlyingCharacterFreeFall::init_(sead::Heap* heap) {
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return FlyingCharacterReaction::init_(heap);
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}
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void FlyingCharacterFreeFall::enter_(ksys::act::ai::InlineParamPack* params) {
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FlyingCharacterReaction::enter_(params);
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}
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void FlyingCharacterFreeFall::leave_() {
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FlyingCharacterReaction::leave_();
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}
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void FlyingCharacterFreeFall::loadParams_() {
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FlyingCharacterReaction::loadParams_();
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}
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void FlyingCharacterFreeFall::calc_() {
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FlyingCharacterReaction::calc_();
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}
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} // namespace uking::action
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