botw/src/Game/AI/Action/actionForceRagdollOffFreeze...

31 lines
713 B
C++

#include "Game/AI/Action/actionForceRagdollOffFreeze.h"
namespace uking::action {
ForceRagdollOffFreeze::ForceRagdollOffFreeze(const InitArg& arg) : Freeze(arg) {}
ForceRagdollOffFreeze::~ForceRagdollOffFreeze() = default;
bool ForceRagdollOffFreeze::init_(sead::Heap* heap) {
return Freeze::init_(heap);
}
void ForceRagdollOffFreeze::enter_(ksys::act::ai::InlineParamPack* params) {
Freeze::enter_(params);
}
void ForceRagdollOffFreeze::leave_() {
Freeze::leave_();
}
void ForceRagdollOffFreeze::loadParams_() {
Freeze::loadParams_();
getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit");
}
void ForceRagdollOffFreeze::calc_() {
Freeze::calc_();
}
} // namespace uking::action