botw/src/Game/AI/Action/actionForkAlwaysTargetVerti...

36 lines
1.1 KiB
C++

#include "Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h"
namespace uking::action {
ForkAlwaysTargetVerticalRotate::ForkAlwaysTargetVerticalRotate(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkAlwaysTargetVerticalRotate::~ForkAlwaysTargetVerticalRotate() = default;
bool ForkAlwaysTargetVerticalRotate::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkAlwaysTargetVerticalRotate::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkAlwaysTargetVerticalRotate::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkAlwaysTargetVerticalRotate::loadParams_() {
getStaticParam(&mRotSpdMax_s, "RotSpdMax");
getStaticParam(&mRotSpdRatio_s, "RotSpdRatio");
getStaticParam(&mIsUpdateTargetPos_s, "IsUpdateTargetPos");
getStaticParam(&mIsIgnoreY_s, "IsIgnoreY");
getStaticParam(&mOtherAxis_s, "OtherAxis");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ForkAlwaysTargetVerticalRotate::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action