mirror of https://github.com/zeldaret/botw.git
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h"
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namespace uking::action {
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ForkAlwaysTargetVerticalRotate::ForkAlwaysTargetVerticalRotate(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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ForkAlwaysTargetVerticalRotate::~ForkAlwaysTargetVerticalRotate() = default;
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bool ForkAlwaysTargetVerticalRotate::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkAlwaysTargetVerticalRotate::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkAlwaysTargetVerticalRotate::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkAlwaysTargetVerticalRotate::loadParams_() {
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getStaticParam(&mRotSpdMax_s, "RotSpdMax");
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getStaticParam(&mRotSpdRatio_s, "RotSpdRatio");
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getStaticParam(&mIsUpdateTargetPos_s, "IsUpdateTargetPos");
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getStaticParam(&mIsIgnoreY_s, "IsIgnoreY");
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getStaticParam(&mOtherAxis_s, "OtherAxis");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void ForkAlwaysTargetVerticalRotate::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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