botw/src/Game/AI/Action/actionForkDynASPlay.h

27 lines
643 B
C++

#pragma once
#include "Game/AI/Action/actionForkASPlayBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkDynASPlay : public ForkASPlayBase {
SEAD_RTTI_OVERRIDE(ForkDynASPlay, ForkASPlayBase)
public:
explicit ForkDynASPlay(const InitArg& arg);
~ForkDynASPlay() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x50
sead::SafeString mDynASKey_d{};
};
} // namespace uking::action