botw/src/Game/AI/Action/actionForkHopInAir.cpp

31 lines
600 B
C++

#include "Game/AI/Action/actionForkHopInAir.h"
namespace uking::action {
ForkHopInAir::ForkHopInAir(const InitArg& arg) : Fork(arg) {}
ForkHopInAir::~ForkHopInAir() = default;
bool ForkHopInAir::init_(sead::Heap* heap) {
return Fork::init_(heap);
}
void ForkHopInAir::enter_(ksys::act::ai::InlineParamPack* params) {
Fork::enter_(params);
}
void ForkHopInAir::leave_() {
Fork::leave_();
}
void ForkHopInAir::loadParams_() {
Fork::loadParams_();
getStaticParam(&mHopHeight_s, "HopHeight");
}
void ForkHopInAir::calc_() {
Fork::calc_();
}
} // namespace uking::action