botw/src/Game/AI/Action/actionForkLynelDrawWeapon.h

36 lines
962 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkLynelDrawWeapon : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ForkLynelDrawWeapon, ksys::act::ai::Action)
public:
explicit ForkLynelDrawWeapon(const InitArg& arg);
~ForkLynelDrawWeapon() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mWeaponIdx0_s{};
// static_param at offset 0x28
const int* mWeaponIdx1_s{};
// static_param at offset 0x30
const int* mSeqBank_s{};
// static_param at offset 0x38
const int* mTargetBone_s{};
// static_param at offset 0x40
const int* mASWeaponIdx_s{};
// static_param at offset 0x48
sead::SafeString mASName_s{};
};
} // namespace uking::action