botw/src/Game/AI/Action/actionForkNoWeaponAttack.h

29 lines
746 B
C++

#pragma once
#include "Game/AI/Action/actionForkNoWeaponAttackBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkNoWeaponAttack : public ForkNoWeaponAttackBase {
SEAD_RTTI_OVERRIDE(ForkNoWeaponAttack, ForkNoWeaponAttackBase)
public:
explicit ForkNoWeaponAttack(const InitArg& arg);
~ForkNoWeaponAttack() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xb0
const int* mTargetBone_s{};
// static_param at offset 0xb8
const int* mSeqBank_s{};
};
} // namespace uking::action