mirror of https://github.com/zeldaret/botw.git
32 lines
846 B
C++
32 lines
846 B
C++
#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h"
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namespace uking::action {
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ForkNoWeaponAttackAllTime::ForkNoWeaponAttackAllTime(const InitArg& arg)
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: ForkNoWeaponAttackBase(arg) {}
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ForkNoWeaponAttackAllTime::~ForkNoWeaponAttackAllTime() = default;
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bool ForkNoWeaponAttackAllTime::init_(sead::Heap* heap) {
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return ForkNoWeaponAttackBase::init_(heap);
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}
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void ForkNoWeaponAttackAllTime::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkNoWeaponAttackBase::enter_(params);
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}
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void ForkNoWeaponAttackAllTime::leave_() {
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ForkNoWeaponAttackBase::leave_();
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}
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void ForkNoWeaponAttackAllTime::loadParams_() {
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ForkNoWeaponAttackBase::loadParams_();
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getStaticParam(&mAtDirString_s, "AtDirString");
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}
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void ForkNoWeaponAttackAllTime::calc_() {
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ForkNoWeaponAttackBase::calc_();
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}
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} // namespace uking::action
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