botw/src/Game/AI/Action/actionForkNoWeaponAttackAll...

32 lines
846 B
C++

#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h"
namespace uking::action {
ForkNoWeaponAttackAllTime::ForkNoWeaponAttackAllTime(const InitArg& arg)
: ForkNoWeaponAttackBase(arg) {}
ForkNoWeaponAttackAllTime::~ForkNoWeaponAttackAllTime() = default;
bool ForkNoWeaponAttackAllTime::init_(sead::Heap* heap) {
return ForkNoWeaponAttackBase::init_(heap);
}
void ForkNoWeaponAttackAllTime::enter_(ksys::act::ai::InlineParamPack* params) {
ForkNoWeaponAttackBase::enter_(params);
}
void ForkNoWeaponAttackAllTime::leave_() {
ForkNoWeaponAttackBase::leave_();
}
void ForkNoWeaponAttackAllTime::loadParams_() {
ForkNoWeaponAttackBase::loadParams_();
getStaticParam(&mAtDirString_s, "AtDirString");
}
void ForkNoWeaponAttackAllTime::calc_() {
ForkNoWeaponAttackBase::calc_();
}
} // namespace uking::action