botw/src/Game/AI/Action/actionForkNoWeaponAttackBase.h

35 lines
1011 B
C++

#pragma once
#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkNoWeaponAttackBase : public ForkAttackWithWeaponOrWithout {
SEAD_RTTI_OVERRIDE(ForkNoWeaponAttackBase, ForkAttackWithWeaponOrWithout)
public:
explicit ForkNoWeaponAttackBase(const InitArg& arg);
~ForkNoWeaponAttackBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x50
const int* mAttackType_s{};
// static_param at offset 0x58
const float* mAttackPowerScale_s{};
// static_param at offset 0x60
const bool* mIsImpulseLarge_s{};
// static_param at offset 0x68
const bool* mIsUseAttackParam_s{};
// static_param at offset 0xa0
sead::SafeString mChmName1_s{};
};
} // namespace uking::action