botw/src/Game/AI/Action/actionForkOctarockEnterRelo...

32 lines
839 B
C++

#include "Game/AI/Action/actionForkOctarockEnterReloadWig.h"
namespace uking::action {
ForkOctarockEnterReloadWig::ForkOctarockEnterReloadWig(const InitArg& arg) : Fork(arg) {}
ForkOctarockEnterReloadWig::~ForkOctarockEnterReloadWig() = default;
bool ForkOctarockEnterReloadWig::init_(sead::Heap* heap) {
return Fork::init_(heap);
}
void ForkOctarockEnterReloadWig::enter_(ksys::act::ai::InlineParamPack* params) {
Fork::enter_(params);
}
void ForkOctarockEnterReloadWig::leave_() {
Fork::leave_();
}
void ForkOctarockEnterReloadWig::loadParams_() {
Fork::loadParams_();
// FIXME: CALL _ZN4sead14SafeStringBaseIcEaSERKS1_ @ 0x7100b0caa0
getAITreeVariable(&mOctarockFormChangeUnit_a, "OctarockFormChangeUnit");
}
void ForkOctarockEnterReloadWig::calc_() {
Fork::calc_();
}
} // namespace uking::action