botw/src/Game/AI/Action/actionForkStalEnemyGrabOwnP...

34 lines
925 B
C++

#include "Game/AI/Action/actionForkStalEnemyGrabOwnPart.h"
namespace uking::action {
ForkStalEnemyGrabOwnPart::ForkStalEnemyGrabOwnPart(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkStalEnemyGrabOwnPart::~ForkStalEnemyGrabOwnPart() = default;
bool ForkStalEnemyGrabOwnPart::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkStalEnemyGrabOwnPart::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkStalEnemyGrabOwnPart::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkStalEnemyGrabOwnPart::loadParams_() {
getStaticParam(&mSeqBank_s, "SeqBank");
getStaticParam(&mTargetBone_s, "TargetBone");
getStaticParam(&mBoneName_s, "BoneName");
getDynamicParam(&mPartIndex_d, "PartIndex");
}
void ForkStalEnemyGrabOwnPart::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action