botw/src/Game/AI/Action/actionForkTimerForceResetCo...

27 lines
687 B
C++

#pragma once
#include "Game/AI/Action/actionForkTimer.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ForkTimerForceResetCondition : public ForkTimer {
SEAD_RTTI_OVERRIDE(ForkTimerForceResetCondition, ForkTimer)
public:
explicit ForkTimerForceResetCondition(const InitArg& arg);
~ForkTimerForceResetCondition() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x48
const int* mResetCondition_s{};
};
} // namespace uking::action