mirror of https://github.com/zeldaret/botw.git
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class FreeMove : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(FreeMove, ksys::act::ai::Action)
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public:
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explicit FreeMove(const InitArg& arg);
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~FreeMove() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// FIXME: remove this
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u8 pad_0x20[0x40];
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// static_param at offset 0x60
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const float* mSpeed_s{};
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// static_param at offset 0x68
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const float* mSpeedAddRate_s{};
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// static_param at offset 0x70
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const float* mAngleSpeed_s{};
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// static_param at offset 0x78
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const bool* mIsChangeable_s{};
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// static_param at offset 0x80
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const bool* mIsIgnoreSameAS_s{};
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// static_param at offset 0x88
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const bool* mAllowPitchRotation_s{};
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// static_param at offset 0x90
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sead::SafeString mASKeyName_s{};
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};
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} // namespace uking::action
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