botw/src/Game/AI/Action/actionFreeMove.h

40 lines
1.0 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class FreeMove : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(FreeMove, ksys::act::ai::Action)
public:
explicit FreeMove(const InitArg& arg);
~FreeMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// FIXME: remove this
u8 pad_0x20[0x40];
// static_param at offset 0x60
const float* mSpeed_s{};
// static_param at offset 0x68
const float* mSpeedAddRate_s{};
// static_param at offset 0x70
const float* mAngleSpeed_s{};
// static_param at offset 0x78
const bool* mIsChangeable_s{};
// static_param at offset 0x80
const bool* mIsIgnoreSameAS_s{};
// static_param at offset 0x88
const bool* mAllowPitchRotation_s{};
// static_param at offset 0x90
sead::SafeString mASKeyName_s{};
};
} // namespace uking::action