botw/src/Game/AI/Action/actionGameDataCopyInt.h

24 lines
586 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GameDataCopyInt : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GameDataCopyInt, ksys::act::ai::Action)
public:
explicit GameDataCopyInt(const InitArg& arg);
~GameDataCopyInt() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGameDataIntSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString mGameDataIntDstName_d{};
};
} // namespace uking::action