botw/src/Game/AI/Action/actionGolemThrowPartsToTarg...

33 lines
918 B
C++

#pragma once
#include "Game/AI/Action/actionActionWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GolemThrowPartsToTargetBase : public ActionWithAS {
SEAD_RTTI_OVERRIDE(GolemThrowPartsToTargetBase, ActionWithAS)
public:
explicit GolemThrowPartsToTargetBase(const InitArg& arg);
~GolemThrowPartsToTargetBase() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
sead::SafeString mASName_s{};
// static_param at offset 0x40
sead::SafeString mTgtBodyName_s{};
// static_param at offset 0x50
sead::SafeString mChmObjectName_s{};
// aitree_variable at offset 0xe8
void* mGolemChemicalController_a{};
};
} // namespace uking::action