botw/src/Game/AI/Action/actionGrabAttack.h

28 lines
633 B
C++

#pragma once
#include "Game/AI/Action/actionGrab.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GrabAttack : public Grab {
SEAD_RTTI_OVERRIDE(GrabAttack, Grab)
public:
explicit GrabAttack(const InitArg& arg);
~GrabAttack() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x50
sead::SafeString mASName_s{};
// static_param at offset 0x60
sead::SafeString mAtRigidBodyName_s{};
};
} // namespace uking::action