botw/src/Game/AI/Action/actionGuardianMiniLineBeam.h

25 lines
602 B
C++

#pragma once
#include "Game/AI/Action/actionSimpleLineBeam.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GuardianMiniLineBeam : public SimpleLineBeam {
SEAD_RTTI_OVERRIDE(GuardianMiniLineBeam, SimpleLineBeam)
public:
explicit GuardianMiniLineBeam(const InitArg& arg);
~GuardianMiniLineBeam() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x50
const int* mIceBlockBreakTime_s{};
};
} // namespace uking::action