botw/src/Game/AI/Action/actionHorseManeCollarSyncAc...

29 lines
745 B
C++

#include "Game/AI/Action/actionHorseManeCollarSyncAction.h"
namespace uking::action {
HorseManeCollarSyncAction::HorseManeCollarSyncAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
HorseManeCollarSyncAction::~HorseManeCollarSyncAction() = default;
bool HorseManeCollarSyncAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void HorseManeCollarSyncAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void HorseManeCollarSyncAction::leave_() {
ksys::act::ai::Action::leave_();
}
void HorseManeCollarSyncAction::loadParams_() {}
void HorseManeCollarSyncAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action