botw/src/Game/AI/Action/actionHorseSwimToTargetActor.h

27 lines
675 B
C++

#pragma once
#include "Game/AI/Action/actionHorseSwim.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class HorseSwimToTargetActor : public HorseSwim {
SEAD_RTTI_OVERRIDE(HorseSwimToTargetActor, HorseSwim)
public:
explicit HorseSwimToTargetActor(const InitArg& arg);
~HorseSwimToTargetActor() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
ksys::act::BaseProcLink* mTargetActor_d{};
};
} // namespace uking::action