botw/src/Game/AI/Action/actionHoverTurn.cpp

32 lines
652 B
C++

#include "Game/AI/Action/actionHoverTurn.h"
namespace uking::action {
HoverTurn::HoverTurn(const InitArg& arg) : TurnBase(arg) {}
HoverTurn::~HoverTurn() = default;
bool HoverTurn::init_(sead::Heap* heap) {
return TurnBase::init_(heap);
}
void HoverTurn::enter_(ksys::act::ai::InlineParamPack* params) {
TurnBase::enter_(params);
}
void HoverTurn::leave_() {
TurnBase::leave_();
}
void HoverTurn::loadParams_() {
TurnBase::loadParams_();
getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS");
getStaticParam(&mASKeyName_s, "ASKeyName");
}
void HoverTurn::calc_() {
TurnBase::calc_();
}
} // namespace uking::action