mirror of https://github.com/zeldaret/botw.git
32 lines
652 B
C++
32 lines
652 B
C++
#include "Game/AI/Action/actionHoverTurn.h"
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namespace uking::action {
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HoverTurn::HoverTurn(const InitArg& arg) : TurnBase(arg) {}
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HoverTurn::~HoverTurn() = default;
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bool HoverTurn::init_(sead::Heap* heap) {
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return TurnBase::init_(heap);
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}
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void HoverTurn::enter_(ksys::act::ai::InlineParamPack* params) {
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TurnBase::enter_(params);
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}
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void HoverTurn::leave_() {
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TurnBase::leave_();
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}
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void HoverTurn::loadParams_() {
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TurnBase::loadParams_();
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getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS");
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getStaticParam(&mASKeyName_s, "ASKeyName");
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}
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void HoverTurn::calc_() {
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TurnBase::calc_();
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}
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} // namespace uking::action
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