botw/src/Game/AI/Action/actionIgniteGrabAndShoot.cpp

30 lines
714 B
C++

#include "Game/AI/Action/actionIgniteGrabAndShoot.h"
namespace uking::action {
IgniteGrabAndShoot::IgniteGrabAndShoot(const InitArg& arg) : ksys::act::ai::Action(arg) {}
IgniteGrabAndShoot::~IgniteGrabAndShoot() = default;
bool IgniteGrabAndShoot::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void IgniteGrabAndShoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void IgniteGrabAndShoot::leave_() {
ksys::act::ai::Action::leave_();
}
void IgniteGrabAndShoot::loadParams_() {
getStaticParam(&mRotSpd_s, "RotSpd");
}
void IgniteGrabAndShoot::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action