botw/src/Game/AI/Action/actionKokkoThrown.h

29 lines
690 B
C++

#pragma once
#include "Game/AI/Action/actionThrown.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class KokkoThrown : public Thrown {
SEAD_RTTI_OVERRIDE(KokkoThrown, Thrown)
public:
explicit KokkoThrown(const InitArg& arg);
~KokkoThrown() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xb0
const float* mGravityScale_s{};
// aitree_variable at offset 0xb8
bool* mIsChangeableStateFreeFall_a{};
};
} // namespace uking::action