botw/src/Game/AI/Action/actionLandOnCeil.cpp

32 lines
751 B
C++

#include "Game/AI/Action/actionLandOnCeil.h"
namespace uking::action {
LandOnCeil::LandOnCeil(const InitArg& arg) : ksys::act::ai::Action(arg) {}
LandOnCeil::~LandOnCeil() = default;
bool LandOnCeil::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void LandOnCeil::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void LandOnCeil::leave_() {
ksys::act::ai::Action::leave_();
}
void LandOnCeil::loadParams_() {
getStaticParam(&mRotRatio_s, "RotRatio");
getStaticParam(&mGravityScale_s, "GravityScale");
getMapUnitParam(&mIsCreateOnFace_m, "IsCreateOnFace");
}
void LandOnCeil::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action