mirror of https://github.com/zeldaret/botw.git
32 lines
751 B
C++
32 lines
751 B
C++
#include "Game/AI/Action/actionLandOnCeil.h"
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namespace uking::action {
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LandOnCeil::LandOnCeil(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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LandOnCeil::~LandOnCeil() = default;
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bool LandOnCeil::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void LandOnCeil::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void LandOnCeil::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void LandOnCeil::loadParams_() {
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getStaticParam(&mRotRatio_s, "RotRatio");
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getStaticParam(&mGravityScale_s, "GravityScale");
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getMapUnitParam(&mIsCreateOnFace_m, "IsCreateOnFace");
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}
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void LandOnCeil::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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