botw/src/Game/AI/Action/actionLargeAttack.h

38 lines
1000 B
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class LargeAttack : public ActionEx {
SEAD_RTTI_OVERRIDE(LargeAttack, ActionEx)
public:
explicit LargeAttack(const InitArg& arg);
~LargeAttack() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mWeaponIdx_s{};
// static_param at offset 0x28
const float* mRotSpd_s{};
// dynamic_param at offset 0x30
sead::Vector3f* mTargetPos_d{};
// static_param at offset 0x38
const float* mAttackRatio_s{};
// static_param at offset 0x40
const float* mJustAvoidSideDist_s{};
// static_param at offset 0x48
const float* mJustAvoidBackDist_s{};
// static_param at offset 0x50
const float* mJustAvoidAngle_s{};
};
} // namespace uking::action