botw/src/Game/AI/Action/actionLastBossFlyWait.h

44 lines
1.2 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class LastBossFlyWait : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(LastBossFlyWait, ksys::act::ai::Action)
public:
explicit LastBossFlyWait(const InitArg& arg);
~LastBossFlyWait() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mDamageCounter_s{};
// static_param at offset 0x28
const float* mAmplitude_s{};
// static_param at offset 0x30
const float* mTime_s{};
// static_param at offset 0x38
const float* mMoveRate_s{};
// static_param at offset 0x40
const float* mEndTime_s{};
// static_param at offset 0x48
const float* mEndTimeRandRange_s{};
// static_param at offset 0x50
const float* mBaseYOffset_s{};
// static_param at offset 0x58
const bool* mIsChemicalOff_s{};
// static_param at offset 0x60
sead::SafeString mWaitAS_s{};
// dynamic_param at offset 0x70
bool* mIsResetEndTime_d{};
};
} // namespace uking::action