botw/src/Game/AI/Action/actionNavMeshMoveWithAS.h

25 lines
603 B
C++

#pragma once
#include "Game/AI/Action/actionNavMeshAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class NavMeshMoveWithAS : public NavMeshAction {
SEAD_RTTI_OVERRIDE(NavMeshMoveWithAS, NavMeshAction)
public:
explicit NavMeshMoveWithAS(const InitArg& arg);
~NavMeshMoveWithAS() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// static_param at offset 0xa8
const bool* mIsIgnoreSameAS_s{};
// static_param at offset 0xb0
sead::SafeString mASName_s{};
};
} // namespace uking::action