botw/src/Game/AI/Action/actionNotice.h

19 lines
381 B
C++

#pragma once
#include "Game/AI/Action/actionActionWithAS.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class Notice : public ActionWithAS {
SEAD_RTTI_OVERRIDE(Notice, ActionWithAS)
public:
explicit Notice(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
protected:
};
} // namespace uking::action