botw/src/Game/AI/Action/actionNoticeTurn.cpp

31 lines
682 B
C++

#include "Game/AI/Action/actionNoticeTurn.h"
namespace uking::action {
NoticeTurn::NoticeTurn(const InitArg& arg) : RotateTurnToTarget(arg) {}
NoticeTurn::~NoticeTurn() = default;
bool NoticeTurn::init_(sead::Heap* heap) {
return RotateTurnToTarget::init_(heap);
}
void NoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) {
RotateTurnToTarget::enter_(params);
}
void NoticeTurn::leave_() {
RotateTurnToTarget::leave_();
}
void NoticeTurn::loadParams_() {
RotateTurnToTarget::loadParams_();
getStaticParam(&mNoDoubleNoticeTime_s, "NoDoubleNoticeTime");
}
void NoticeTurn::calc_() {
RotateTurnToTarget::calc_();
}
} // namespace uking::action