mirror of https://github.com/zeldaret/botw.git
31 lines
682 B
C++
31 lines
682 B
C++
#include "Game/AI/Action/actionNoticeTurn.h"
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namespace uking::action {
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NoticeTurn::NoticeTurn(const InitArg& arg) : RotateTurnToTarget(arg) {}
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NoticeTurn::~NoticeTurn() = default;
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bool NoticeTurn::init_(sead::Heap* heap) {
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return RotateTurnToTarget::init_(heap);
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}
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void NoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) {
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RotateTurnToTarget::enter_(params);
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}
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void NoticeTurn::leave_() {
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RotateTurnToTarget::leave_();
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}
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void NoticeTurn::loadParams_() {
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RotateTurnToTarget::loadParams_();
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getStaticParam(&mNoDoubleNoticeTime_s, "NoDoubleNoticeTime");
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}
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void NoticeTurn::calc_() {
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RotateTurnToTarget::calc_();
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}
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} // namespace uking::action
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