botw/src/Game/AI/Action/actionOnetimeChangeableASPl...

30 lines
740 B
C++

#include "Game/AI/Action/actionOnetimeChangeableASPlay.h"
namespace uking::action {
OnetimeChangeableASPlay::OnetimeChangeableASPlay(const InitArg& arg) : OnetimeStopASPlay(arg) {}
OnetimeChangeableASPlay::~OnetimeChangeableASPlay() = default;
bool OnetimeChangeableASPlay::init_(sead::Heap* heap) {
return OnetimeStopASPlay::init_(heap);
}
void OnetimeChangeableASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
OnetimeStopASPlay::enter_(params);
}
void OnetimeChangeableASPlay::leave_() {
OnetimeStopASPlay::leave_();
}
void OnetimeChangeableASPlay::loadParams_() {
OnetimeStopASPlay::loadParams_();
}
void OnetimeChangeableASPlay::calc_() {
OnetimeStopASPlay::calc_();
}
} // namespace uking::action