botw/src/Game/AI/Action/actionPlayerDamage.cpp

39 lines
1.4 KiB
C++

#include "Game/AI/Action/actionPlayerDamage.h"
namespace uking::action {
PlayerDamage::PlayerDamage(const InitArg& arg) : PlayerAction(arg) {}
void PlayerDamage::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerDamage::leave_() {
PlayerAction::leave_();
}
void PlayerDamage::loadParams_() {
getStaticParam(&mBaseInitSpeedNSword_s, "BaseInitSpeedNSword");
getStaticParam(&mBaseInitSpeedLSword_s, "BaseInitSpeedLSword");
getStaticParam(&mBaseInitSpeedSpear_s, "BaseInitSpeedSpear");
getStaticParam(&mBaseInitSpeedOther_s, "BaseInitSpeedOther");
getStaticParam(&mAddSpeedNSword_s, "AddSpeedNSword");
getStaticParam(&mAddSpeedLSword_s, "AddSpeedLSword");
getStaticParam(&mAddSpeedSpear_s, "AddSpeedSpear");
getStaticParam(&mAddSpeedOther_s, "AddSpeedOther");
getStaticParam(&mMaxSpeedNSword_s, "MaxSpeedNSword");
getStaticParam(&mMaxSpeedLSword_s, "MaxSpeedLSword");
getStaticParam(&mMaxSpeedSpear_s, "MaxSpeedSpear");
getStaticParam(&mMaxSpeedOther_s, "MaxSpeedOther");
getStaticParam(&mDecSpeedNSword_s, "DecSpeedNSword");
getStaticParam(&mDecSpeedLSword_s, "DecSpeedLSword");
getStaticParam(&mDecSpeedSpear_s, "DecSpeedSpear");
getStaticParam(&mDecSpeedOther_s, "DecSpeedOther");
}
void PlayerDamage::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action