mirror of https://github.com/zeldaret/botw.git
26 lines
609 B
C++
26 lines
609 B
C++
#include "Game/AI/Action/actionPlayerFall.h"
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namespace uking::action {
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PlayerFall::PlayerFall(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerFall::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerFall::leave_() {
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PlayerAction::leave_();
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}
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void PlayerFall::loadParams_() {
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getStaticParam(&mNoClimbTime_s, "NoClimbTime");
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getStaticParam(&mNoClimbTimeTired_s, "NoClimbTimeTired");
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getStaticParam(&mNoDispDisableAppTime_s, "NoDispDisableAppTime");
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}
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void PlayerFall::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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