botw/src/Game/AI/Action/actionPlayerFall.cpp

26 lines
609 B
C++

#include "Game/AI/Action/actionPlayerFall.h"
namespace uking::action {
PlayerFall::PlayerFall(const InitArg& arg) : PlayerAction(arg) {}
void PlayerFall::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerFall::leave_() {
PlayerAction::leave_();
}
void PlayerFall::loadParams_() {
getStaticParam(&mNoClimbTime_s, "NoClimbTime");
getStaticParam(&mNoClimbTimeTired_s, "NoClimbTimeTired");
getStaticParam(&mNoDispDisableAppTime_s, "NoDispDisableAppTime");
}
void PlayerFall::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action