botw/src/Game/AI/Action/actionPlayerStoleOpenEx.h

17 lines
368 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerStoleOpenBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerStoleOpenEx : public PlayerStoleOpenBase {
SEAD_RTTI_OVERRIDE(PlayerStoleOpenEx, PlayerStoleOpenBase)
public:
explicit PlayerStoleOpenEx(const InitArg& arg);
protected:
};
} // namespace uking::action