botw/src/Game/AI/Action/actionPreductVacuumBurstSho...

34 lines
930 B
C++

#include "Game/AI/Action/actionPreductVacuumBurstShoot.h"
namespace uking::action {
PreductVacuumBurstShoot::PreductVacuumBurstShoot(const InitArg& arg)
: HoverPredictVacuumShoot(arg) {}
PreductVacuumBurstShoot::~PreductVacuumBurstShoot() = default;
bool PreductVacuumBurstShoot::init_(sead::Heap* heap) {
return HoverPredictVacuumShoot::init_(heap);
}
void PreductVacuumBurstShoot::enter_(ksys::act::ai::InlineParamPack* params) {
HoverPredictVacuumShoot::enter_(params);
}
void PreductVacuumBurstShoot::leave_() {
HoverPredictVacuumShoot::leave_();
}
void PreductVacuumBurstShoot::loadParams_() {
HoverPredictVacuumShoot::loadParams_();
getStaticParam(&mBulletOffset_s, "BulletOffset");
getStaticParam(&mPartsKey2_s, "PartsKey2");
getStaticParam(&mPartsKey3_s, "PartsKey3");
}
void PreductVacuumBurstShoot::calc_() {
HoverPredictVacuumShoot::calc_();
}
} // namespace uking::action