botw/src/Game/AI/Action/actionRagdollFreeze.h

29 lines
720 B
C++

#pragma once
#include "Game/AI/Action/actionFreeze.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class RagdollFreeze : public Freeze {
SEAD_RTTI_OVERRIDE(RagdollFreeze, Freeze)
public:
explicit RagdollFreeze(const InitArg& arg);
~RagdollFreeze() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x78
const sead::Vector3f* mDownFrontCtrlOffset_s{};
// static_param at offset 0x80
const sead::Vector3f* mDownBackCtrlOffset_s{};
};
} // namespace uking::action