botw/src/Game/AI/Action/actionRailMoveBase.cpp

34 lines
848 B
C++

#include "Game/AI/Action/actionRailMoveBase.h"
namespace uking::action {
RailMoveBase::RailMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
RailMoveBase::~RailMoveBase() = default;
bool RailMoveBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RailMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void RailMoveBase::leave_() {
ksys::act::ai::Action::leave_();
}
void RailMoveBase::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getDynamicParam(&mASSlot_d, "ASSlot");
getDynamicParam(&mSequenceBank_d, "SequenceBank");
getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame");
getDynamicParam(&mASName_d, "ASName");
}
void RailMoveBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action