mirror of https://github.com/zeldaret/botw.git
34 lines
848 B
C++
34 lines
848 B
C++
#include "Game/AI/Action/actionRailMoveBase.h"
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namespace uking::action {
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RailMoveBase::RailMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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RailMoveBase::~RailMoveBase() = default;
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bool RailMoveBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void RailMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void RailMoveBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void RailMoveBase::loadParams_() {
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getStaticParam(&mSpeed_s, "Speed");
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getDynamicParam(&mASSlot_d, "ASSlot");
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getDynamicParam(&mSequenceBank_d, "SequenceBank");
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getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame");
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getDynamicParam(&mASName_d, "ASName");
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}
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void RailMoveBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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