mirror of https://github.com/zeldaret/botw.git
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#include "Game/AI/Action/actionSandwormNavMove.h"
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namespace uking::action {
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SandwormNavMove::SandwormNavMove(const InitArg& arg) : NavMeshMoveWithAS(arg) {}
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SandwormNavMove::~SandwormNavMove() = default;
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bool SandwormNavMove::init_(sead::Heap* heap) {
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return NavMeshMoveWithAS::init_(heap);
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}
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void SandwormNavMove::enter_(ksys::act::ai::InlineParamPack* params) {
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NavMeshMoveWithAS::enter_(params);
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}
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void SandwormNavMove::leave_() {
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NavMeshMoveWithAS::leave_();
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}
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void SandwormNavMove::loadParams_() {
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NavMeshMoveWithAS::loadParams_();
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getStaticParam(&mTargetSandOffset_s, "TargetSandOffset");
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getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed");
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getStaticParam(&mVibrateStopCheck_s, "VibrateStopCheck");
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getStaticParam(&mVibrateCheckFrame_s, "VibrateCheckFrame");
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getStaticParam(&mVibrateMemoryStep_s, "VibrateMemoryStep");
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getAITreeVariable(&mRefPosVibrateChecker_a, "RefPosVibrateChecker");
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}
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void SandwormNavMove::calc_() {
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NavMeshMoveWithAS::calc_();
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}
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} // namespace uking::action
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