botw/src/Game/AI/Action/actionSandwormNavMove.cpp

36 lines
1.0 KiB
C++

#include "Game/AI/Action/actionSandwormNavMove.h"
namespace uking::action {
SandwormNavMove::SandwormNavMove(const InitArg& arg) : NavMeshMoveWithAS(arg) {}
SandwormNavMove::~SandwormNavMove() = default;
bool SandwormNavMove::init_(sead::Heap* heap) {
return NavMeshMoveWithAS::init_(heap);
}
void SandwormNavMove::enter_(ksys::act::ai::InlineParamPack* params) {
NavMeshMoveWithAS::enter_(params);
}
void SandwormNavMove::leave_() {
NavMeshMoveWithAS::leave_();
}
void SandwormNavMove::loadParams_() {
NavMeshMoveWithAS::loadParams_();
getStaticParam(&mTargetSandOffset_s, "TargetSandOffset");
getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed");
getStaticParam(&mVibrateStopCheck_s, "VibrateStopCheck");
getStaticParam(&mVibrateCheckFrame_s, "VibrateCheckFrame");
getStaticParam(&mVibrateMemoryStep_s, "VibrateMemoryStep");
getAITreeVariable(&mRefPosVibrateChecker_a, "RefPosVibrateChecker");
}
void SandwormNavMove::calc_() {
NavMeshMoveWithAS::calc_();
}
} // namespace uking::action