botw/src/Game/AI/Action/actionSetCookItemInDemo.h

33 lines
913 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SetCookItemInDemo : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SetCookItemInDemo, ksys::act::ai::Action)
public:
explicit SetCookItemInDemo(const InitArg& arg);
~SetCookItemInDemo() override;
bool init_(sead::Heap* heap) override;
bool oneShot_() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
int* mSetNum_d{};
// dynamic_param at offset 0x28
sead::SafeString mPorchItemName01_d{};
// dynamic_param at offset 0x38
sead::SafeString mPorchItemName02_d{};
// dynamic_param at offset 0x48
sead::SafeString mPorchItemName03_d{};
// dynamic_param at offset 0x58
sead::SafeString mPorchItemName04_d{};
// dynamic_param at offset 0x68
sead::SafeString mPorchItemName05_d{};
};
} // namespace uking::action