botw/src/Game/AI/Action/actionSetDispHeartGauge.h

26 lines
618 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SetDispHeartGauge : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SetDispHeartGauge, ksys::act::ai::Action)
public:
explicit SetDispHeartGauge(const InitArg& arg);
~SetDispHeartGauge() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
bool* mIsDisplay_d{};
// dynamic_param at offset 0x28
bool* mIsDisplayEx_d{};
// dynamic_param at offset 0x30
bool* mIsGetDemo_d{};
};
} // namespace uking::action